- 3DsMax v7, v9
(Poly Modeling, LowPoly, UVW, Setuping, Skinning, Bones/Biped/Vertex animating, Basic lights uses)
- Maya v7, v8.5, 2008
(Poly Modeling, LowPoly, UVW, Setuping, Skinning, Bones/Vertex animating)
(Plugins: MentalRay/Turtle - Ambiant occlusion texture creation and vertex color baking)
- Mudbox
(NormalMap creation - Exportation)
- ZBrush3
(NormalMap creation - Exportation)
- CrazyBump
(NormalMap creation using material textures and textures made with photoshop)
- Faogen
(Ambiant occlusion texture creation and vertex color baking)
- UnrealEngine3
(Ressource importation [collision importation or creation - shadow-map use])
(Shader an instance shader creation - Basic or complex [Animated, mask uses,...])
(Basic Kismet and Matinee uses, Particle Editor)
- WorldCraft/Hammer Editor
(Basic knowledges)